Announcements - New and Changed Gems in Path of Exile: The Forbidden Sanctum - Forum - Path of Exile (2024)

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New Gems Updated Gems FAQs

Announcements - New and Changed Gems in Path of Exile: The Forbidden Sanctum - Forum - Path of Exile (1)

In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch.

Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. We can't wait to see what you come up with!

New Gems






Updated Gems




Vaal Ancestral Warchief


Added
  • Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention


Vaal Lightning Strike


Removed
  • 20% increased Damage


Battlemage's Cry


Modified
  • New: Warcry, Critical, Trigger, AoE, Duration
  • Old: Warcry, Critical, AoE, Duration

Show DifferencesHide Differences


Molten Strike


Added
  • Projectiles deal 50% less Damage with Hits and Ailments

Removed
  • Projectiles deal 50% less Damage
  • Damage Over Time caused by Projectiles deals 50% less Damage

Punishment


Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage

Modified
  • New: Spell, AoE, Duration, Curse, Hex
  • Old: Spell, AoE, Duration, Curse, Physical, Hex
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed Enemies take 58% increased Damage while on Low Life
  • Old: Cursed Enemies take 78% increased Damage while on Low Life

Show DifferencesHide Differences


New: Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

Old: Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.

Show DifferencesHide Differences


Smite


Added
  • Lightning strikes 1 target

New: Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

Old: Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

Show DifferencesHide Differences


Vulnerability


Added
  • 10% increased Duration of Bleeding on Cursed Enemies

Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Ailments inflicted on Cursed Enemies deal Damage 20% Faster

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies take 30% increased Physical Damage
  • Old: Cursed enemies take 39% increased Physical Damage
  • New: Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
  • Old: Attacks Hits against Cursed Enemies have 30% chance to inflict Bleeding

Show DifferencesHide Differences


New: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

Old: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.

Show DifferencesHide Differences



Frost Blades


Removed
  • 20% increased Damage

Modified
  • New: Attack Damage 225% of base
  • Old: Attack Damage 175% of base
  • New: Effectiveness of Added Damage 225%
  • Old: Effectiveness of Added Damage 175%
  • New: 20% increased Projectile Speed
  • Old: 39% increased Projectile Speed

Show DifferencesHide Differences


Lightning Strike


Removed
  • 20% increased Damage

Modified
  • New: Fires 2 additional Projectiles
  • Old: Fires 7 additional Projectiles

Show DifferencesHide Differences


Spectral Helix


Modified
  • New: Attack Damage 150% of base
  • Old: Attack Damage 250% of base
  • New: Effectiveness of Added Damage 150%
  • Old: Effectiveness of Added Damage 250%

Show DifferencesHide Differences


Temporal Chains


Added
  • 20% increased Curse Duration

Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse

Modified
  • New: Base duration is 8.80 seconds
  • Old: Base duration is 5.95 seconds
  • New: Cursed Rare and Unique Enemies have 18% less Action Speed
  • Old: Cursed Rare and Unique Enemies have 14% less Action Speed

Show DifferencesHide Differences


Venom Gyre


Added
  • Returning Projectiles deal 75% less Damage with Hits and Ailments
  • Maximum 30 caught Projectiles
  • 40% chance to keep each caught Projectile fired with Whirling Blades

Removed
  • Returning Projectiles deal 75% less Damage
  • Can catch up to 30 Returning Projectiles
  • 40% chance to keep caught Projectiles when firing them by using Whirling Blades

Modified
  • New: Attack, Projectile, Chaos, Duration
  • Old: Attack, Projectile, Chaos

Show DifferencesHide Differences


Withering Step


Added
  • Cannot be Cast or Triggered while Elusive
    Grants Elusive

Removed
  • Removes existing Elusive before granting a new Elusive Buff when used

New: Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.

Old: Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.

Show DifferencesHide Differences



Bane


Added
  • Applied Curses have 25% less Effect

Conductivity


Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -36% to Lightning Resistance
  • Old: Cursed enemies have -44% to Lightning Resistance

Show DifferencesHide Differences


Despair


Added
  • 10% increased Effect of Curse

Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Cursed enemies take 35% increased Damage from Damage Over Time effects
  • Adds 46 to 57 Chaos Damage to Hits against Cursed Enemies

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -30% to Chaos Resistance
  • Old: Cursed enemies have -29% to Chaos Resistance

Show DifferencesHide Differences


New: Curses all targets in an area, lowering their chaos resistance.

Old: Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.

Show DifferencesHide Differences


Elemental Weakness


Added
  • 10% increased Effect of Curse

Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -30% to Elemental Resistances
  • Old: Cursed enemies have -44% to Elemental Resistances

Show DifferencesHide Differences


Enfeeble


Added
  • 20% increased Curse Duration

Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed Normal or Magic enemies deal 29% less Damage
  • Old: Cursed Normal or Magic enemies deal 30% less Damage
  • New: Cursed Rare or Unique enemies deal 18% less Damage
  • Old: Cursed Rare or Unique enemies deal 15% less Damage

Show DifferencesHide Differences


Flammability


Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -36% to Fire Resistance
  • Old: Cursed enemies have -44% to Fire Resistance

Show DifferencesHide Differences


Frostbite


Removed
  • Curse gains 10 Doom per second if you Cast this Spell yourself

Modified
  • New: Base duration is 11.80 seconds
  • Old: Base duration is 10.90 seconds
  • New: Cursed enemies have -36% to Cold Resistance
  • Old: Cursed enemies have -44% to Cold Resistance

Show DifferencesHide Differences


Hexblast


Added
  • This Spell's Cast Time is added to its Cooldown if Triggered
  • All Damage can Ignite, Freeze, and Shock
  • 40% more Damage with Ailments if Enemy is Hexed
  • 100% more Damage with Hits if Enemy is Hexed
    Removes a Hex after Damaging

Removed
  • All Damage can Shock
  • All Damage can Ignite
  • All Damage can Freeze
  • 15% more Damage with Ailments per 5 Doom on Hex with most Doom
  • 40% more Damage with Hits per 5 Doom on Hex with most Doom
    Removes Hex with most Doom after Damaging

Modified
  • New: Cost 30 Mana
  • Old: Cost 20 Mana
  • New: Cast Time 1.00 sec
  • Old: Cast Time 0.60 sec
  • New: Effectiveness of Added Damage 340%
  • Old: Effectiveness of Added Damage 310%
  • New: Deals 1514 to 2271 Chaos Damage
  • Old: Deals 1397 to 2096 Chaos Damage

Show DifferencesHide Differences


New: Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Old: Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Show DifferencesHide Differences


Lightning Conduit


Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 190%
  • New: Deals 387 to 1161 Lightning Damage
  • Old: Deals 516 to 1548 Lightning Damage

Show DifferencesHide Differences


Orb of Storms


Added
  • Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb


Shockwave Support


New: Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

Old: Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.

Show DifferencesHide Differences



Blasphemy Support


Added
  • Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
  • 25% less Effect of Supported Curses

Removed
  • Supported Skills apply their Curse as Auras
    Supported Curse Skills also count as Aura Skills
    Hexes from Supported Skills do not gain Doom over time
  • 10% increased Effect of Supported Curses

Modified
  • New: 96% increased Area of Effect of Supported Curse Skills
  • Old: 76% increased Area of Effect of Supported Curse Skills

Show DifferencesHide Differences


Hextouch Support


Added
  • 35% less Effect of Supported Curses

Removed
  • 10% increased Effect of Supported Curses

Modified
  • New: Supported Skills have 21% reduced Curse Duration
  • Old: Supported Skills have 12% reduced Curse Duration

Show DifferencesHide Differences


Impending Doom Support


Removed
  • 15% more Damage with Ailments per 5 Doom on Hex
  • 40% more Damage with Hits per 5 Doom on Hex

Modified
  • New: Effectiveness of Added Damage 370%
  • Old: Effectiveness of Added Damage 200%
  • New: Deals 1654 to 2481 Chaos Damage
  • Old: Deals 868 to 1301 Chaos Damage

Show DifferencesHide Differences


New: Deals chaos damage in an area.

Old: Deals chaos damage in an area based on the amount of Doom on the triggering Hex.

Show DifferencesHide Differences


Pinpoint Support


Added
  • Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity

Removed
  • Supported Skills deal 20% more Projectile Damage with Hits per Intensity

Predator Support


Added
  • Minions from Supported Skills deal 24% more Damage to the Prey with Hits and Ailments

Removed
  • Minions from Supported Skills deal 24% more Damage to the Prey

Awakened Blasphemy Support


Added
  • Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
  • 25% less Effect of Supported Curses

Removed
  • Supported Skills apply their Curse as Auras
    Supported Curse Skills also count as Aura Skills
    Hexes from Supported Skills do not gain Doom over time
  • 10% increased Effect of Supported Curses

Modified
  • New: 108% increased Area of Effect of Supported Curse Skills
  • Old: 88% increased Area of Effect of Supported Curse Skills

Show DifferencesHide Differences


Awakened Hextouch Support


Added
  • 35% less Effect of Supported Curses

Removed
  • 10% increased Effect of Supported Curses

Modified
  • New: Supported Skills have 16% reduced Curse Duration
  • Old: Supported Skills have 2% reduced Curse Duration

Show DifferencesHide Differences


Posted byCommunity_Team
on Dec 7, 2022, 2:31:29 PM

Grinding Gear Games

Announcements - New and Changed Gems in Path of Exile: The Forbidden Sanctum - Forum - Path of Exile (2024)

FAQs

What is the new expansion for Path of Exile? ›

Developer Grinding Gear Games announced the latest expansion for free-to-play action RPG Path of Exile. The Settlers of Kalguur expansion and accompanying Challenge League will release simultaneously for PC, Mac, PlayStation 4, and Xbox One on July 26, 2024.

Where is the Forbidden Sanctum Path of Exile? ›

Poe-Vault just says “The sanctum is unlocked by meeting Divinia in Act 10. Once you've met her, you'll gain access to the Forbidden Sanctum in the Fellshrine Ruins.

Where do you get gems in Path of Exile? ›

There are several methods of obtaining skills and support gems: Earned through a quest reward (see List of skill gems rewarded from quests). Purchased from town vendors once a certain quest is complete (see List of skill gems rewarded from quests). Vendors in Acts 1-4 towns sell leveled skill gems.

Is Path of Exile 2 out yet? ›

Path of Exile 2 will enter early access on November 15, 2024. This was confirmed during Gamescom's Opening Night Live broadcast in August 2024. Path of Exile 2 is set to arrive on PC and MacOS, as well as on PlayStation 5 and Xbox Series X|S for console users.

Will Path of Exile 2 replace Path of Exile? ›

Rogers said, "We realized that our plan to replace PoE1 with PoE2 would essentially be getting rid of a game that people love for no real reason. So we made a decision: Path of Exile 1 and 2 will be separate, with their own mechanics, balance, endgames, and leagues."

How do you corrupt gems in Path of Exile? ›

Making a skill gem corrupted means using a Vaal Orb on it, which is currency you could be using to trade with other players. Vaal Orbs are for gambling - if there's a particular outcome you want, then you can take a risk if you want to.

What NPC sells gems in Poe? ›

A few examples of these NPCs are Nessa, Siosa and Lilly Roth. Siosa sells unleveled quest reward gems across all classes for the quests you've completed, while Lilly Roth sells every unleveled non-drop exclusive gem.

How do you get better gems in Poe? ›

The quality of skill gems may be improved with a Gemcutter's Prism. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 non-awakened support gem and a Gemcutter's Prism can be vendored (sold to a NPC) for a level 1 gem with 20% quality.

Will Path of Exile 2 carry over? ›

Poe 2 is a completely separate game from poe1. its like destiny 1 and 2, or diablo 1 and 2, or any other game that had a 1 followed by a 2. Nothing will happen. The games aren't interchangeable, just MTX is carrying over.

Will Path of Exile 2 have new classes? ›

Path of Exile 2 is releasing very soon, and there are a ton of changes coming to the game; most notably, PoE 2 will introduce 12 classes (6 new and 6 returning) and a whopping 36 Ascendancies. For a quick recap, Path of Exile 2 is set to release their Closed Beta on June 7th, 2024.

What is the new government in exile? ›

A government-in-exile (GiE) is a political group that claims to be the legitimate government of a sovereign state or semi-sovereign state, but is unable to exercise legal power and instead resides in a foreign country. Governments in exile usually plan to one day return to their native country and regain formal power.

What time is PoE 3.25 coming out? ›

Path of Exile Patch 3.25 Release Date

Thus, Grinding Gear Games (aka GGG) made an announcement to give the community some info about the next content update. The company announced that the next expansion called Path of Exile: Settlers of Kalguur will launch on Friday, July 26, at 1 P.M.

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